18 - ADT#
The Concept of Abstraction#
An abstraction is a view or representation of an entity that includes only the most significant attributes.
The concept of abstraction is fundamental in programming and computer science. Nearly all programming languages support process abstraction with subprograms, and nearly all programming languages since 1980 support data abstraction.
Introduction to Data Abstraction#
An abstract data type (ADT) is a user-defined data type that satisifies the following two conditions:
The representation of programs of the type is hidden from the program units that use these objects, so the only operations possible are those provided in the type’s definition.
The declarations of the type and the protocols of the operations on objects of the type are contained in a single syntactic unit. Other program units are allowed to create variables of the defined types.
Advantages of Data Abstraction#
Advantages of the first condition:
Reliability: By hiding the data representations, user code cannot directly access the underlying representations of objects, allowing the representation to be changed without affecting user code.
Reduces the range of code and variables of which the programmer must be aware
Name conflicts are less likely
Advantages of the second condition:
Provides a method of program organization
Aids modifiability (everything associated with a data structure is together)
Separate compilation
Language Requirements for ADTs#
The following are required for ADTs:
A syntactic unit in which to encapsulate the type definition
A method of making type names and subprogram headers visible to clients, while hiding actual definitions
Design Issues for Abstract Data Types#
Can abstract types be parameterized?
What access controls are provided?
Is the specification of the type physically separate from its implementation?
Language Examples#
C++#
Based on C
struct
type and Simula 67 classesThe class is the encapsulation device
A class is a type
All of the class instances of a class share a single copy of the member functions
Each instance of a class has its own copy of the class data members
Instances can be static, stack dynamic, or heap dynamic
Information hiding#
private
clause for hidden entitiespublic
clause for interface entitiesprotected
clause for inheritance
Constructors#
Functions to initialize the data members of instances (they do not create the objects)
May also allocate storage if part of the object is heap-dynamic
Can include parameters to provide parameterization of the objects
Implicitly called when an instance is created
Name is the same as the class name
Destructors#
Functions to clean up after an instance is destroyed; usually just to reclaim heap storage
Implicitly called when the object’s lifetime ends
Name is the class name, preceded by a tilde
~
Example#
Consider the following Stack
class:
class Stack {
private:
int *stackPtr, maxLen, topSub;
public:
Stack() { // Constructor
stackPtr = new int[100];
maxLen = 99;
topSub = -1;
};
~Stack() { // Destructor
delete[] stackPtr;
};
void push(int number) {
if (topSub == maxLen) {
cerr << "Error in push - stack is full\n";
} else {
stackPtr[++topSub] = number;
}
};
void pop() { ... };
int top() { ... };
int empty() { ... };
}
The class header file for Stack
:
// Stack.h
#include <iostream.h>
class Stack {
private: // Members only visible to other members and friends
int *stackPtr;
int maxLen;
int topSub;
public: // Members visible to clients
Stack(); // Constructor
~Stack(); // Destructor
void push(int);
void pop();
int top();
int empty();
}
The code file for Stack
:
// Stack.cpp
#include <iostream.h>
#include "Stack.h"
using std::cout;
Stack::Stack() {
stackPtr = new int[100];
maxLen = 99;
topSub = -1;
}
Stack::~Stack() {
delete[] stackPtr;
}
void Stack::push(int number) {
if (topSub == maxLen) {
cerr << "Error in push - stack is full\n";
} else {
stackPtr[++topSub] = number;
}
}
...
Java#
The Java usage is similar, except:
All user-defined types are classes
All objects are allocated from the heap and accessed through reference variables
Individual entities in classes have access control modifiers (private or public), rather than clauses
All entities in all classes in a package that do not have access control modifiers are visible throughout the package
Declared and defined in a single syntactic unit
Implicit garbage collection of all objects
Example#
class StackClass {
private int[] stackRef;
private int maxLen, topIndex;
public StackClass() {
stackRef = new int[100];
maxLen = 99;
topIndex = -1;
};
public void push(int num) { ... };
public void pop() { ... };
public int top() { ... };
public boolean empty() { ... };
}
C##
Based on C++ and Java
All class instances are heap-dynamic
Default constructors are available for all classes
Garbage collection is used for most heap objects, so destructors are rarely used
struct
s are lightweight classes that do not support inheritanceCommon solution for access to data members: accessor methods (getters and setters)
C# provides properties as a way of implementing getters and setters without requiring explicit method calls
Property Example#
public class Weather {
public int DegreeDays { // Property
get {return degreeDays;}
set {
if (value < 0 || value > 30) {
Console.WriteLine("Value is out of range: {0}", value);
} else {
degreeDays = value;
}
}
}
private int degreeDays;
...
}
Weather w = new Weather();
int degreeDaysToday, oldDegreeDays;
...
w.DegreeDays = degreeDaysToday;
...
oldDegreeDays = w.DegreeDays;
Abstract Data Types in Ruby#
Encapsulation construct is the class
Local variables have “normal” names
Instance variable names begin with
@
Class variable names begin with
@@
Instance methods have the syntax of Ruby functions (
def ... end
)Constructors are named
initialize
(only one per class) - implicitly called whennew
is calledClass members can be marked private or public, with public being the default
Classes are dynamic
Example#
class StackClass
def initialize
@stackRef = Array.new
@maxLen = 100
@topIndex = -1
end
def push(number)
if @topIndex == @maxLen
puts "Error in push - stack is full"
else
@topIndex = @topIndex + 1
@stackRef[@topIndex] = number
end
end
def pop ... end
def top ... end
def empty ... end